This material is by Riccardo Gatti
info@corsirhino.it
the material has this structure:
Fake_glass
- Reflection
- Fresnel
max230
min60
- diffuse
color
200,204,225
transparecy
- blend,
A = noise, perlin, size 0.25
B = A color, black
ratio 0.25
- NO REFRACTION
- NO DOUBLE SIDE
- Bump
- Noise, size 0.1
- Reflection
- Bitmap, spherical HDR, esterno_giorno_01.hdr
You can play with blend amount in trasparency
and the noise size