METROPOLY 3 - 3DS MAX RIGGED CHARACTERS
SPECIAL NOTES
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* DISPLAY DRIVERS: *
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* To show METROPOLY 3 viewport shader your 3DS MAX should be configured using the Direct3D Driver. *
* Models will appear "grey" if your system uses the OpenGL Driver. *
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* To change this settings go to: *
* CUSTOMIZE > PREFERENCES > VIEWPORT > CHOOSE DRIVER > REVERT FROM OPENGL > DIRECT3D (Recomended). *
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* DIRECTX AND RENDERABLE MATERIAL: *
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* a) The first part of the material is the DirectX Shader used for the viewport realtime displaying. *
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* b) The Renderable material is found at the bottom slot called "Software Render Style". *
* They are called "StandardFX_renderstyle (Standard)". *
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* MATERIAL IDs: *
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* a) Each METROPOLY 3 Character is modeled using an unique mesh. *
* The material is a Multi/Sub-Object with the folowing Polygon Material IDs: *
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* 1. Hair *
* 2. Head *
* 3. Eyes&Mouth *
* 4. Skin *
* 5. Cloths&Stuff *
* *
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